Legends of Runeterra, Patch 1.4: The Season of Fortune has Arrived
Fortune shall favour the braves and bolds, as the Season of Fortune has finally arrived in Runeterra. The new season kicks in with Patch 1.4, with balance updates, new personalization items, a new ranked season, improvements to the Masters bracket, and a fresh new game mode. Here’s what we can expect from the second major update since the release of the Rising Tides expansion.
A new game mode – The Gauntlet
Gauntlets are a fresh new take on the progressive and unique deckbuilding modes showcased by the Expeditions. However, Gauntlets take on a different approach. Instead of drafting a deck from random sets of cards, Gauntlet allows for custom deckbuilding with fun new restrictions. The first Gauntlet begins June 26 and will use standard deckbuilding rules as the developers perform a test-run of the upcoming mode and a second type of Gauntlet, Singleton, starts on July 3, and will challenge the players to create a deck using no more than one copy of each card. Unlike Expeditions, which requires players to trade in either 200 coins, 2000 shards or an expedition token to enter the game mode in the first place, there appears to be no such entry constraint for Gauntlets as of June 26. Players who compete in it will earn a special icon and those who achieve seven wins are rewarded with an exclusive Gauntlet Conqueror icon.
The Ranked Rewards for The Season of Plunder
The first ranked season of LoR has finally come to a close, as The Season of Plunder ends tomorrow. After a brief disable of the Ranked Mode to prepare for the new season, all players will receive ranked reward icons based on the rank they finished in. At the start of the new Season of Fortune, players will drop to a new rank with a minor reset.
- Master accounts will drop 800 LP (eight divisions). Regardless of their rank on the leader-boards, all master accounts will drop to Platinum IV.
- Diamond and Platinum accounts will drop 750 LP (seven divisions + 50 LP).
- Gold and Silver accounts will drop 675 LP (six divisions + 75 LP).
- Bronze and Iron accounts will reset to Iron IV.
The Master Rank LP changes
Up until now, the rank in the Master bracket was solely based on MMR. But after the update, it will shift to an LP system that factors in “your MMR, your opponent’s MMR, and how much LP you have compared to other players in Masters,” according to the LoR developer team. This updated system will essentially eliminate the camping accounts of the very highest level of the said bracket. It will also reward the players who play consistently to have higher win rates and be a little lenient towards the losing players. Players also won’t lose large amounts of LP with a loss since the values are fixed on average at 20 LP, with a maximum of 25 and a minimum of 15. As mentioned before, all Master tier players will reset to Platinum four during a reset regardless of the amount of LP earned in the previous season.
Patch 1.4 buffs and nerfs
Here comes probably the most important part of the update, the new balance changes. In this LoR update, the balancing focus is on the Epic cards which didn’t get to experience the spotlight, the Freljord region which was ranked the weakest region by the community in Reddit polls and the infamous cards that steal cards from your opponent’s deck to use them as your own. The LoR team even changed the “steal” effect to a brand new Keyword, Nab. Rather than pull cards from the top of the deck like before, Nab now draws from the bottom of the deck.
Darius (level 2)
- Health increase from 5 to 6.
Anivia and Level 2 Anivia
- Cost decreased from 7 to 6.
- Cost increased from 3 to 4.
- Power increased from 0 to 1.
- New text: “The first time I survive damage, summon a Mighty Poro.”
Braum (level 2)
- Cost increases from 3 to 4.
- Power increased from 0 to 2.
- Health decreased from 7 to 6.
- Power increased from 4 to 5.
- Health increased from 4 to 5.
- Health increased from 2 to 3.
- Text change to “When I’m summoned, create three Decimates in hand.”
- Cost reduced from 4 to 2.
- Power decreased from 3 to 2.
- Health reduced from 4 to 3.
- New text stating “When I’m summoned, draw a Poro if you have a Poro ally.”
She Who Wanders
- Added Keyword: “Regeneration.”
They Who Endure
- Cost increased from 6 to 7.
- Cost reduced from 8 to 4.
- Power decreased from 6 to 3.
- Health reduced from 4 to 3.
- Added Keyword: “Quick Attack”
- New text that says “Strike: Create a Shadow Fiend in hand.”
- Cost reduced from 8 to 6.
- Health decreased from 6 to 4.
- Power reduced from 6 to 4
- Removed Keyword: “Elusive”.
- New text that says: “When I’m targeted and survive, draw one.”
- Health decreased from 4 to 3.
- Power decreased from 2 to 1.
- Health increased from 1 to 2.
Black Market Merchant
- Health decreased from 2 to 1.
- Nab: Draw a non-champion card from the bottom of the enemy deck.
- Cost decreased from 7 to 6.
- Cost reduction from 8 to 7.
- Cost reduced from 10 to 9.
- Now a “Fast” Spell, changed from “Burst”.
Super Mega Death Rocket
- Cost reduced from 2 to 1.
Improvements to existing Card Texts.
The LoR team has changed some card texts as an overall quality-of-life change. A number of changes are taking place in the 1.4 update to increase the clarity of the said texts.
- Various usage consistency (“fleeting,” “I see,” “create,” “shuffle”).
- Swapping “next round” to “next round start” to clarify exact timing.
- “Enemies” vs. “the enemy Nexus” consistency.
- Swapping written-out numbers to digits where possible.
The cards in effect are: Arena Bookie | Avarosan Trapper | Back to Back | Bloodsworn Pledge | Brightsteel Formation | Brothers’ Bond | Chief Mechanist Zevi | Chump Whump | Concerted Strike | Double Trouble | Final Spark | Jinx (level 2) | Lee Sin (both levels) | Lux (level 2) | Magnum Opus | Pick a Card | Plunder Poro | Pool Shark | Powder Keg | Sapling Toss | Sejuani (level 2) | Senna, Sentinel of Light | Shen (both levels) | Shen’s Stand United | Stand United | Super Mega Death Rocket! | Tall Tales | The Leviathan | The Undying | Twisted Fate’s Pick a Card | Twisted Fate (level 2) | Vi.
The 1.4 update includes a brand new Lee Sin game board, a Von Yipp Guardian, three new card backs, three additional emotes, and a bundle for the first time in the digital card games history, the Lee Sin bundle which includes his Iron Will game board, the Blind Monk card back, and an exclusive Lee Sin icon for a total price of 1,332 Coins. In addition to the bundle, the other new cosmetics are priced in the store at:
Lee Sin Iron Will game board: Available for 990 coins.
The Von Yipp Guardian: Available for 590 coins each.
Three New Card Backs: Available for 490 coins each.
Three New Emotes: Available for 190 coins each.
Tweaks and fixes
- Changes to expedition archtypes and updates.
- Weekly Vault Cap at Level 25
- Teemo level-up effects polished.
- Players will no longer always act first in Play vs AI matches.
- Added some under-the-hood safety measures so players can creatively format deck names without potentially causing crashes.
- Fixed an issue where Arena Battlecaster would sometimes become invisible when attacking.
- Fixed an issue where Vi would sometimes not have appropriate buffs when copied by Dusk and Dawn.
- Fixed an issue where a card back could become stuck over the center of the board and block player actions.
- Fixed an issue where Stand Alone wasn’t displaying a gold highlight when its requirement was met.
- Fixed an issue where players would sometimes be unable to target certain units or interact with specific game elements.
- Fixed an issue where the Play options on Petty Officer would sometimes display rarity gems.
- Fixed an issue where Boosted XP rewards would display incorrectly when completing multiple quests and earning a daily PVP bonus after a single match.
- On iOS, fixed an issue with excessive iCloud usage.
- Fixed an issue where Expeditions pick options could sometimes go missing.
The Season of Fortune has hit Legends of Runeterra on June 24, on iOS, Android and PC.